After SD2 exports the generated video, almost the entire process is edited using Codex operation, which is quite labor-saving. In this case, Codex mainly does three things:
- Use desktop control capabilities to directly operate the editing interface: view materials, replace the timeline, insert new main tracks, search the editing music library, add and trim BGM. 2 Use local ffmpeg to generate a version of about 1 minute of finished film material: Re-splice the original 7 videos, add slow play, montage, multi-image splicing and other processing, while retaining the original fighting/gun sounds. 3 Go back to the cut to do the final project: replace the original timeline with the original sound version, search for battle from the cut music library, add music, and lower the BGM so that the action sounds of the original film are still prominent. The overall process is: Codex first uses programmed editing to quickly produce picture lock, and then uses editing to complete material management, music selection and project saving.
